Thursday, May 6, 2010

Phase 4: HUE & DETAIL - mass & crust by Julia Keorner & Florencia Pita

First week was all about developing our abilities in free digital sculpting using Maya software. Using any reference available depicting the MASS concept we got on with interpreting that reference until the next morning, then letting it evolve until pin-up the morning after that, then doing the same thing with CRUST. Finally the two met in the end creating at least some kind of structural system, at best a whole actual building shell to add to the site after modifying the body and the detailing to behave accordingly to program area of 65 by 65 meters.


















Day 1 - grasping NERB based digital sculpting

1 comment:

  1. Hi,
    I came across your blog and was impressed by your work. The project looks beautiful as I'm sure it is equally thoughtful and engaging. I was wondering what software did you use to model it? More importantly, how did you create the textured facade? Did you use grasshopper or some sort of scripting? I'm assuming it would be impossible to model it without some sort of parametric process. I would like to learn how to do it and would appreciate it if you could recommend me some links, books etc that would enlighten me.
    Hope to see more amazing work from you. Thanks.
    best,
    Chuen

    how did you make this facade?
    http://1.bp.blogspot.com/_RxbQ1rvuKnk/S-KAYuRWMAI/AAAAAAAAAGg/S5DLH3BFhys/s1600/Dag6+rendering+8+copy.jpg

    ReplyDelete